An iterative algorithm is introduced to solve the problem of generality of the kinematics simulation system of robots 引入了迭代型算法来解决机器人运动学仿真系统的通用性问题。
Moreover , we correct some mistakes of nbor . the three - steps iterative algorithms converge strongly under suitable conditions 而且,改正了noor的一些错误;在适当的条件下,证明了三步迭代算法是强收敛的。
To solve the equation instead of iterative algorithm with an indispensable initial value , the theory of extracting isocurve in two - dimension scalar field is used 利用该算法可以求出任意浮态下的船体与水线面的交线。
Approximation method based on qurbs ( quasi - uniform rational b - spline ) is adopted and a iterative algorithm is introduced to improve the precision in the paper 在曲面片的逼近中采用边界替换算法以保证曲面片具有公共的边界曲线,所以达到gc ~ 0连续。
Experimental results show that the iterative algorithm only requires a positive iteration and an inverse iteration to achieve higher levels of security and faster encryption speed 经过实验验证,该算法只需正反两轮迭代,就能达到较高的安全性和较快的加解密速度。