a real-time system can be achieved with the model and rendering algorithms proposed in this paper . further research is how to improve the speed of simulation system by considering the properties of graphic hardware and presenting the illumination in texture maps 进一步的工作是如何将渲染算法和硬件特性结合以进一步提高仿真系统的速度;同时在纹理中反映光照对水流表面的影响。
in chapter three, some algorithms of visualization simulation has be introduced . these algorithms include three kind of terrain rendering algorithms . with the feather of them, they can be used to developing visualization simulation engine 在本文的第三章介绍了一些可视化仿真中用到的方法,主要集中在地形渲染算法方面,这里介绍了三种地形算法,这些算法各有特点,适合用来开发自己的仿真引擎。
also, this soft ware can achieve spatial interpolation, construction pixel data set . the 3d liver reconstruction is based on volume rendering algorithm, and the interactive operation of rotation and incision on reconstructed liver can be accomplished with the proposed software very 作者在本论文中通过对三维数据可视化理论、医学图像三维重建技术及实现方法的分析和研究,设计了一套实用的基于腹部ct平片的肝脏三维重建软件。
there are two different visualization approaches of 3d-data sets, one is surface rendering algorithm, the other is volume rendering algorithm . the latter is the emphasis of the paper . the paper describes its optical modek algorithm classification and discusses its future applications and problems to be solved 体绘制算法是本文的研究重点,本文介绍了体绘制算法的光照模型、算法分类和发展方向,并以光线投射算法为例,详细的论述了体绘制算法的原理、流程、关键技术。
there are two different visualization approaches of 3d-data sets, one is surface rendering algorithm, the other is volume rendering algorithm . the latter is the emphasis of the paper . the paper describes its optical modek algorithm classification and discusses its future applications and problems to be solved 体绘制算法是本文的研究重点,本文介绍了体绘制算法的光照模型、算法分类和发展方向,并以光线投射算法为例,详细的论述了体绘制算法的原理、流程、关键技术。