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- Object that directly represents the memory buffer . you can paint to this
可以在内存缓冲区中呈现图形,该属性公开了一个直接表示内存缓冲区的 - Is initialized to have a memory buffer of 1023 upon construction and will grow as needed
在构造时初始化为一个1023字节的内存缓冲区,并可根据需要增加。 - We are also assuming that file is not very large and can be loaded into one single memory buffer
我们同时假设文件不是很大,能够被加载到单个内存缓冲区中。 - Object manages a memory buffer that is associated with a rendering surface , such as a form or control
对象管理与呈现图面(如窗体或控件)关联的内存缓冲区。 - Class manages rendering to an in - memory graphics buffer . you can render graphics to the memory buffer through the
类在实例化后将图形呈现到内存的图形缓冲区中。 - Address of memory buffers allocated for activity related to this subrange of a full - text index population
为与全文索引填充子范围相关的活动分配的内存缓冲区地址。 - Double buffering uses a memory buffer to address the flicker problems associated with multiple paint operations
双缓冲使用内存缓冲区来解决由多重绘制操作造成的闪烁问题。 - Parameter specifies the minimum number of memory buffers that must be maintained in the pool of large memory buffers
参数可指定较大内存缓冲池中必须保持的最小内存缓冲区数。 - Address of memory buffers representing the parent object of all ranges of population related to a full - text index
代表与全文索引相关的所有填充范围的父对象的内存缓冲区地址。 - Parameter specifies the minimum number of memory buffers that must be maintained in the pool of small memory buffers
参数指定在小内存缓冲区的池中必须维护的最小内存缓冲区数。
Last modified time:Mon, 11 Aug 2025 00:29:56 GMT