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meshing model中文是什么意思

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  • First , all topological features in the original mesh model are stored , then sort all the edges according to the importance of vertex , finally delete the edges which lead to sliver triangle and which lead to the discontinuity of triangle normal vectors
    该算法首先保存原始网格模型中所有顶点的拓扑特征,然后根据顶点的重要度对所有的边进行排序,通过检查是否产生狭长三角形和三角片的法矢是否连续来判断边是否被删除。
  • E ) the substitute for the filoutf subroutine meets the needs of the advanced animation postscript . f ) the simulation computation of si 1126 diesel engine ; double connecting rod engine equaling to ktva single connecting rod model , mesh model and preparation of model data for running
    输入模块iprep和itape5的设计是仿真计算的难点之一,涉及约500种不同含义、不同领域、不同量纲、不同格式的人机接口变量,任何一个小错误就会导致仿真计算的全盘失败。
  • Aiming at the defects of the acis mesh models , a mesh simplification algrithom is introduced , which is based on the criteria of the angle between the normals of two triangular facets . through twice simplification to the original model , a three - level lod model is obtained
    C - superman系统在acis平台上进行几何造型,本文针对acis网格模型的缺陷用基于三角片法矢判别的准则进行网格简化,利用该简化算法对原始网格模型进行两次简化获得了三级精度的细节层次模型。
  • Chapter 1 ( the introduction ) gives a review of the development situation in virtual deformation design and surface reconstruction research and application . in this background , the significance and contents of mesh modeling , mesh optimization and mesh surface reconstruction in virtual environment are proposed particularly
    曲面重建技术在cad工程与可视化领域有着广泛的应用,本文基于pro e系统三维造型信息,提取三角剖分网格,面向曲面变形研究网格模型建模、网格模型优化及几何重建技术。
  • Chapter 4 discusses the usage of two basic geometric reconstruction method ( bezier and b - spline surfaces reconstruction ) in virtual cad system based on the milti - hierarchical mesh model . bezier reconstruction method introduces li lixin ' s new c - t algorithms which adopts bezier patches on rectangles . b - spline reconstruction follows floater ' s shape - preserving parametric method using double cubic b - spline surface and extends it into non - four - side areas by inducing corner vertices and optimizing the sheer - shape boundary which amends the boundary distortion of the reconstructed surfaces
    通过引入单边退化概念,进行四边域上的bezier曲面重建;通过引入保形参数化映射,讨论双三次b样条曲面重建方法;在网格曲面四边拓扑分析的基础上,给出了基于深度搜索的角点求取方法,拓展了floater双三次b样条曲面重建的应用范围。
  • 2 ) this paper researches the series of laplacian filter methods and develops the program . after comparing different effects of these methods on different mesh models , this paper gives out their application field . this paper also analyses the factors which affect the filtering with help of orthogonal experiment approach
    2 )实现了laplacian 、双laplacian 、 hc和taubin等laplacian系列滤波方法,对laplacian系列滤波方法进行了详细的研究,分析了不同因素对滤波效果的影响,用正交试验法确定了影响laplacian滤波的主要影响因素,比较了这四种滤波方法在不同情况下的滤波效果。
  • In recent years , a triangular mesh model from a given point cloud has been sufficiently researched . however , there is the problem of huge data and low quality of triangle mesh . with the development of coordinate measure system , scattered point cloud data which contain more details of the complex shape object , can be obtained conveniently
    由于在将点云数据转换成三角网格模型时信息量成倍增加,且后续处理对网格质量要求较高,因而,研究直接以散乱点云数据为对象的数据处理与曲面重建技术,对提高逆向工程中测量数据的处理能力和建模效率具有重要意义。
  • Firstly , this paper introduces model representation and interactive technique in our editor and designs a framework supporting polygon mesh model and a men - machine interactive system with manipulations and commands at the core ; and introduces application and optimization of opengl poly - view in os environment
    本文首先介绍了角色动画编辑器中的模型表示和交互式操作机制,设计了支持多边形网格模型的类框架结构和以操控和命令为核心的人机交互系统;并介绍了多个opengl视图在操作系统下的优化应用。
  • After direct manipulation of radius , constant or variable radius area in mesh model can be modified quickly and exactly . using this method , rounding shape of a part or die can be directly modified on shell meshes for finite element analysis . ( 3 ) data segmentation on shell meshes is studied
    对于已有的圆角过渡区域网格,根据圆角过渡特征与基网格面的相切关系以及给定的新的圆角半径,计算出轮廓线上各顶点对应的坐标,直接修改顶点的坐标值,保留网格模型原有的拓扑结构,使形成的新的网格与原有网格融为一体。
  • The following are the primary contents : on basis of hole - repairing research in mesh models a simple and effective algorithm of hole repairing for planar closed holes is designed , and an algorithm of curvature - based hole repairing for three - dimensional closed holes is presented , in addition , the algorithm of hole repairing for island holes is studied
    主要工作如下:在三角网格孔洞修补技术的研究基础上,设计了一种简易有效的平面封闭孔洞修补算法,提出了一种基于曲率的空间封闭孔洞的修补算法,并对岛屿状孔洞的修补进行了研究。
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Last modified time:Mon, 18 Aug 2025 00:29:56 GMT

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