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rendering algorithm中文是什么意思

  • 绘制算法,透视算法

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  • Applying the interactive volume rendering algorithm as the core technology and combining other computer visualization and image processing technologies, a way of visualizing the volume data obtained by confocal microscopy has been set up . related techniques include confocal data preprocessing, rendering the specimens " surface structure by the marching cube algorithm, rendering the specimens " internal structure by the interactive volume rendering algorithm, 4d dynamic visualization and a series of interactive technologies . furthermore a system dataset is built to manage volume data, preprocess results, rendering results and analytic results
    本研究以交互体绘制算法为核心并结合其它三维可视化技术和图像处理技术,形成了一整套比较完善的共聚焦图像可视化的方法,包括:共聚焦数据的预处理、基于marchingcubes算法的样本表面绘制、基于交互体绘制算法的样本内部结构的可视化、四维动态可视化以及一系列交互分析手段,同时采用系统数据库对体数据及其预处理结果、可视化结果和交互分析结果进行管理,从而建立了共聚焦显微图像三维可视化与分析系统。
  • Applying the interactive volume rendering algorithm as the core technology and combining other computer visualization and image processing technologies, a way of visualizing the volume data obtained by confocal microscopy has been set up . related techniques include confocal data preprocessing, rendering the specimens " surface structure by the marching cube algorithm, rendering the specimens " internal structure by the interactive volume rendering algorithm, 4d dynamic visualization and a series of interactive technologies . furthermore a system dataset is built to manage volume data, preprocess results, rendering results and analytic results
    本研究以交互体绘制算法为核心并结合其它三维可视化技术和图像处理技术,形成了一整套比较完善的共聚焦图像可视化的方法,包括:共聚焦数据的预处理、基于marchingcubes算法的样本表面绘制、基于交互体绘制算法的样本内部结构的可视化、四维动态可视化以及一系列交互分析手段,同时采用系统数据库对体数据及其预处理结果、可视化结果和交互分析结果进行管理,从而建立了共聚焦显微图像三维可视化与分析系统。
  • In the thesis a volume rendering algorithm is put forward using shear-warp factorization of the viewing transformation and two-pass classification, it utilizes the coherence of volume data, classifies the data for the first pass and encodes the volume data using a run encoding, the encoded data is classified for the second pass when it is rendered . using the feature for two pass classification, it uses octree data structure speed up the rendering, realizes a very good volume rendering algorithm
    本文提出了两次分类错切变形体绘制算法,该算法充分发掘体数据的一致性,首先对数据进行第一次分类,对第一次分类的结果进行行程编码,实现了数据的压缩,对压缩的体数据进行第二次分类绘制;同时依据两次分类的特点,利用八叉树进行加速,实现了有效的体绘制算法。
  • In the thesis a volume rendering algorithm is put forward using shear-warp factorization of the viewing transformation and two-pass classification, it utilizes the coherence of volume data, classifies the data for the first pass and encodes the volume data using a run encoding, the encoded data is classified for the second pass when it is rendered . using the feature for two pass classification, it uses octree data structure speed up the rendering, realizes a very good volume rendering algorithm
    本文提出了两次分类错切变形体绘制算法,该算法充分发掘体数据的一致性,首先对数据进行第一次分类,对第一次分类的结果进行行程编码,实现了数据的压缩,对压缩的体数据进行第二次分类绘制;同时依据两次分类的特点,利用八叉树进行加速,实现了有效的体绘制算法。
  • The result shows that the sufficient and necessary condition of the quadratic rational b-spline curve's curvature monotony is similar to the quadratic rational bezier curves ", but its condition is some different from the quadratic rational bezier curves " curve's rendering algorithm is an important content in computer graphics, cad
    曲线的生成算法是计算机图形学的重要内容。对于一些基本曲线,如直线,圆,椭圆等,都有快速生成算法,如画直线的bresenham算法,dda算法,画圆的bresenham算法,中点法,正负法,pitterway的椭圆及抛物线绘制算法等等。
  • System structure model based on simulation database is presented, by which realize effectively to integrate nc geometric simulation with physical simulation . 2 . in the nc geometric simulation and nc verification, a partial rendering algorithm is improved by using dynamic oob ( oriented bounding box )
    2.在几何仿真方面,改进了几何仿真局部刷新算法,提出动态方向区域法,使在加工仿真过程中可以进行旋转、放大和缩小等动态操作,便于了解工件在仿真加工过程中的具体情况。
  • To meet the special requirement in visualization of dynamic terrain, a technology which is called dynamically extending the resolution of terrain surface meshes is proposed based on the aforesaid fast continuous lod terrain rendering algorithm . a theorem on the maximal region which needs to extend its resolution is given and proved
    本文在上述算法的基础上,针对动态地形可视化的特殊需求,提出了地表网格分辨率的动态扩展技术,研究并证明了需扩展其分辨率的最大区域,进而提出了动态地形的实时可视化方法。
  • Many fluid models just present only one aspect of fluid, and can " t present some important properties simultaneously, such as speed, heightfield etc . . which are necessary in many fluid simulation systems . although the traditional raytraced-based rendering algorithms can obtain high quality graphics, they can " t be used in real-time systems . this paper investigates the existing fluid models and rendering algorithms firstly
    许多现有的流体模型只能单独描述流体的某些属性,不能同时描述流体的一些重要属性,如:速度,高度域等,而这些属性在很多与水流有关的仿真系统中是必不可少的;传统的光线跟踪渲染算法能够产生具有很强真实感的图形,但是不能够满足实时的需求。
  • Many fluid models just present only one aspect of fluid, and can " t present some important properties simultaneously, such as speed, heightfield etc . . which are necessary in many fluid simulation systems . although the traditional raytraced-based rendering algorithms can obtain high quality graphics, they can " t be used in real-time systems . this paper investigates the existing fluid models and rendering algorithms firstly
    许多现有的流体模型只能单独描述流体的某些属性,不能同时描述流体的一些重要属性,如:速度,高度域等,而这些属性在很多与水流有关的仿真系统中是必不可少的;传统的光线跟踪渲染算法能够产生具有很强真实感的图形,但是不能够满足实时的需求。
  • The texture-based visualization method is adopted to realize the real-time 3d reconstruction on the pc, which enables the real-time interaction . an interactive transfer function is obtained through analyzing optical properties of lscm images, so that the researchers can enroll in exploring the lscm data set by altering rendering parameters . thus the interactive volume rendering algorithm on the pc is implemented
    本研究在pc机上实现了基于纹理映射体绘制技术的三维重建算法,使实时交互成为可能;通过对激光共聚焦显微镜层切数据光学属性分析得到交互传递函数,使生物研究者可以通过改变绘制参数实时观察重建结果,参与数据挖掘。
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Last modified time:Sun, 17 Aug 2025 00:29:56 GMT

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