mesh n. 1.网眼;筛孔;〔pl.〕网,网状物,网络;网丝;铜纱;〔pl.〕法网。 2.【机械工程】(齿轮的)啮合。 a 60 mesh screen (每英寸有)60孔的筛子。 a net with half-inch meshes 半英寸孔的网。 vt. 1.用网捕;使缠住。 2.【机械工程】(使)咬合,钩住 (with)。 3.编[织]网;使成网状。 mesh a net 编网。 vi. 1.被网住,落网。 2.紧密配合;【机械工程】互相啮合 (with)。 be caught in meshes of the law 陷入法网。 be in mesh (齿轮)互相咬住。
In recent years , a triangular mesh model from a given point cloud has been sufficiently researched . however , there is the problem of huge data and low quality of triangle mesh . with the development of coordinate measure system , scattered point cloud data which contain more details of the complex shape object , can be obtained conveniently 由于在将点云数据转换成三角网格模型时信息量成倍增加,且后续处理对网格质量要求较高,因而,研究直接以散乱点云数据为对象的数据处理与曲面重建技术,对提高逆向工程中测量数据的处理能力和建模效率具有重要意义。
With the recent development of 3d data collection technologies and hardware facilities ( e . g . laser and structured light ) , the higher requirements of authenticity , real time and interaction of computer graphic visualization , the demands of cad , cam and other quick molding technologies , the technology of triangle mesh generation and simplification have become one of the hotspots in the field of 3d reconstruction 近年来随着激光和结构光等三维数据采样技术和硬件设备的日益完善,随着计算机图形显示对于真实性、实时性和交互性要求的日益增强,随着cad cam或者其它快速成型技术的需求,三角形网格生成与简化成为三维重建这一研究领域的热点之一。
The basic thought of triangle mesh generation and simplification is to process disperse data points obtained by 3d measurement or the output results from molding software to generate data in a standard and common format , wipe off the redundant information while at the same time by keeping the accuracy of the model to guarantee the real - time graphic visualization , the efficient of data storage and quickness of data transmission this thesis sums up some classical algorithms of surface reconstruction with vast disperse data and several simplification algorithms of triangle mesh 三角形网格生成与简化的基本思想是对从三维测量得到的离散数据或造型软件的输出结果进行处理,形成规范和通用的数据格式,去除冗余信息而又保证模型的准确度,以利于图形显示的实时性、数据存储的经济性和数据传输的快速性。本文在总结了国内外一些经典的由海量离散数据点进行曲面重建的算法和一些三角形网格简化算法的基础上,结合我们使用现有的三维测量仪器的进行采集所得到数据的特点,提出了一种新的曲面重建算法和简化算法。
In the field of computer graphics , objects are often represented by triangle mesh , and mesh of object usually contains thousands of polygons . the large - scale data of these models overwhelms the rendering performance of current graphics systems . it is an important focus question how to render object model rapidly and keep better display quality 在计算机图形学中,模型通常由网格进行描述,复杂网格往往包括成千上万个多边形,其大数据量是快速绘制的瓶颈,如何在保证较高逼真度的前提下实现快速绘制是目前亟待解决的难题之一。
Here two different methods of reconstructing b - spline surfaces from arbitrary topological triangle meshes are proposed , namely one method based on catmull - clark subdivision and the other based on partitioning and resampling . if smaller patches are required , the method based on catmull - clark subdivision is presented 在本文中,主要基于两种不同的应用角度探讨了如何将任意拓扑的三角网格数据转换为b样条曲面表示:基于catmull - clark子剖分的曲面生成与基于分割与重采样的大片b样条曲面生成。
Using fluid analyze software , the 3d turbulent flow is stimulated based on navier - stokes equations and k - model . the turbulent flow through axial flow pump impeller is simulated by using the non - uniform triangle mesh system and the finite volume method . calculated results are presented at the design operating condition for the impeller in detail , which give a valuable reference to improve the performance of the impeller 最后,应用cfx流体分析软件,基于n - s方程和标准-紊流模型,采用非结构化网格技术,用联立求解各变量代数方程组的方法对设计工况下的轴流泵叶轮内部的三维紊流场进行了详细的数值计算与分析,并预测其性能。
It processes these data that gathered from the optical measurement system or other 3d measuring apparatus directly without the preprocessing of wiping off noise points . user can define the resolution of the exported triangle mesh through setting a few parameters . it still can process other information of the points of cloud except for the x , y , z coordinates , such as color information ( rgb ) 它可以直接处理来源于光学测量系统或者其他的一些三维测量系统的数据,而不用经过去除杂点的数据预处理过程;输出三角形网格的解析度可以由用户通过设置一些参数来进行控制;这个算法还可以处理一些来自于点云的点所带的除了( x , y , z )坐标以外的一些信息,比如说颜色信息( rgb )等;此外我们还提供了几种可以实现的纹理映射( texturemapping )的思路。
Then , the associated search optimal algorithm based on virtual avl tree is promoted to rapidly reconstruct the half - edge topological structure . 3 . to rebuild the tooth surface from the littery measure data , the membrane deformation algorithm based on loop subdivision is given to fit density triangle meshes to subdivision surface 前者巧妙、高效地完成了去除冗余点的工作,将stl数据的存储尺寸压缩为原来的18 % 25 % ;后者完成了数据的半边拓扑重建,使得后续对于边界边搜索、 1环邻域搜索显示出较好的优势,实现了三角网格模型的快速拓扑重建。
This paper also analyzed some key problems in 3d triangulation from scattered points . new determining principles for the relationship of point and line in space and for convexo - concave vertices of space polygon is discussed which corrected the previous method and can be applied in space triangle mesh . at the end of this papar , the future research areaes of triangluation from 3d scattered points are demonstrated 本文还分析了三维空间直接三角剖分所要解决的一些关键问题,进而提出了空间中点与直线位置关系判别的新方法及空间多边形顶点凹凸性判别的新方法,修正了以往算法在应用上的局限性,使之能够适用于复杂网格多边形边界。
The experimental results show the proposed registration method is computationally efficient and robust to outliers and initial motion parameters . last we propose an algorithm for integration of multiple range images , which improves the zippered algorithm by inspecting the connectivity of the original triangle mesh after the procedure of removing redundant surfaces 本文的集成算法是对zippered算法的改进,它对删除冗余三角形后的原始三角形网格做连通性的检查,通过删除那些三角形个数小于一定阈值的子连通网格,来达到在两原始三角形网格缝隙附近去除那些相对于被测物体表面有较大偏差的三角形的目的。
A Triangle mesh is a type of polygon mesh in computer graphics. It comprises a set of triangles (typically in three dimensions) that are connected by their common edges or corners.