The thesis investigates fourier volume rendering profoundly and implements a rendering engine, we find some problems of fourier volume rendering and propose a method to solve the problems, implement an algorithm using projection of macro voxels, and we also propose a new kind of parallel fourier volume rendering algorithm 本文对频域体绘制算法进行了深入研究,实现了一个频域体绘制算法;针对频域体绘制算法存在的问题,找到解决的思路,实现了一个投影宏体素算法,并且提出了一种新的频域体绘制算法的并行思路。